The frustrating thing about writing the character and House bios is all the stuff I *can't* say.
These are just little blurbs for the website, to help people keep track. But I can't divulge any more information than the reader ought to have at the beginning of the story... I can't say how this character's past lives have a history of treachery, or that that one is Doomed to Tragedy, or who this one's soulbonded is, or any of that.
These are just little blurbs for the website, to help people keep track. But I can't divulge any more information than the reader ought to have at the beginning of the story... I can't say how this character's past lives have a history of treachery, or that that one is Doomed to Tragedy, or who this one's soulbonded is, or any of that.
Write two separate bios.
cheers,
Phil
Re: Write two separate bios.
Re: Write two separate bios.
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I'm planning to build all the stuff I've invented over the past decade or so back in over time but as a starting point, the next thing to a blank page seems like a good idea right now. When I'm done with my latest bout of writer's block, of course...
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I typed up a description of the original story and how it evolved for
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Every few years I rework the basic concepts to freshen them up but it's not a clean break from the past, nor is it a linear progression. The fact that circumstances mean that the protagonists are (or can be) effectively immortal militates against linear progression becoming a problem. Taking the long view (something I'm good at, since I'm an Ancient Historian in what laughingly calls itself real life), everything can become history, even as the main characters remain apparently unchanged, on the outside anyway. Instead, each new development deepens the concept, adding more levels to it beneath the basic idea. It has moved away from the simplistic Good versus Evil concept of my youth, each regeneration (to use a term paying homage to my apparent main influence) altering something to fit my altered view of the world better but the old ideas remain, integrated, to some extent or other with the new.
I get the feeling though, that this process has been going on so long that the concepts of some regenerations are no longer working harmoniously with those of others (which is actually very appropriate given the strong multi-genre influence of Doctor Who (more the post-1991 novels than the 1963-1989 TV series) that I'm finding at the base of my concept. The various Doctors didn't often work harmoniously together either). This is the situation I'm trying to address with this latest idea. I'm going to remove the support structure that I've developed, the people, the places, the organisations, even the organisation for which the series was initially named and I'm even going to remove my key character's own name and give him a soubriquet. The character has become too familiar, possibly to the readers but definitely to me and an element or two of enigma and mystery seem like a good return on temporarily removing old elements, no matter how fond I am of them.
My last story tried to reintroduce the concept without this back-to-basics angle and I enjoyed it, structured as it was, based on 'Men of Good Fortune', my favourite issue of Sandman, a series of interludes within the overall idea of the story and people liked it but while writing it, I saw how convoluted all of those layers of background were becoming, so I made up my mind to get rid of them for the moment and hopefully reintroduce them as time goes on, in a more integrated form. Now all I need is a basic plot to begin with. I've a few names and some images buzzing around in the back of my mind but I need something with which to bind them together. I think that, in the long run, this approach will create better stories than could be written if I hadn't decided on this course. My main character's final scene remains just as I've already written it, however. Whatever happens, my series will have a definite ending point, if not a final end. :-)
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My feeling exactly, with my work... the story started popping around in my head. Were you a good writer at 12? Because I wasn't. :) The stuff from back then is not only painfully derivative and poorly-written, but it doesn't mesh with the concepts of the story that I have now at *all*. So I'm doing lots of retcon.
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I don't think I'll quite get back to those stark blacks and whites though, my worldview's a little too complicated for that these days. Still, one 'hero', one companion, innumerable locations, plenty of villains (ambiguous or not) and a slowly (but not too slowly) unfolding detailed backstory into which to tie character development. It seems like a good road to travel. Oh and a fight sequence or two per story so that the members of my audience who expect such things aren't disappointed... ;-)
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